A game I made
For a certain kind of person
To hurt them.
• Climb up an enormous mountain with nothing but a hammer and a pot.
• Listen as I make philosophical observations about the problem at hand.
• Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
• Lose all your progress, over and over.
• Feel new types of frustration you didn't know you were capable of.
Getting Over It with Bennett Foddy is a challenging climbing game developed by Bennett Foddy, renowned for its punishing difficulty and philosophical commentary. Released in 2017, it has captivated players seeking a test of patience and perseverance.
In this game, you control a character named Diogenes, who is inexplicably trapped in a large cauldron. Armed only with a Yosemite hammer, your objective is to ascend a seemingly insurmountable mountain. The controls are deceptively simple: you use your mouse (or touch controls on mobile devices) to swing, push, and hook the hammer onto surfaces to propel yourself upward. However, the game's physics-based mechanics make every movement a potential risk, as a single misstep can send you plummeting back to the beginning.ā
Throughout your journey, Bennett Foddy provides narration that delves into philosophical musings on failure, perseverance, and the nature of progress. This commentary adds a reflective layer to the gameplay, encouraging players to contemplate their experiences beyond the screen.
Key Features
-
Minimalist Controls: Rely solely on mouse or touch inputs to navigate the environment.
-
Physics-Based Challenges: Master the game's realistic physics to overcome obstacles.
-
Philosophical Narration: Engage with thought-provoking commentary from the developer.
-
No Checkpoints: Experience the thrill and frustration of starting over after each fall.
-
Inspirational Roots: A homage to Jazzuo's 2002 B-Game classic Sexy Hiking.